"Apply and close" button can be used when the user happy with one choice itself and doesn't want to see the 50 diamonds section at all. So before clicking the apply button, user can see the visual mark for the selected tavern item in which user gets a indication to make any corrections. Timer gets started immediately after selecting the apply button and makes the user staying in the same tavern window. "Apply" button can be used when user marking or selecting the first item and wished to stay in the tavern screen for opting second item with 50diamonds. Here only solution for rejection is by providing separate buttons do the action. If they want to change to some other item, they can easily switch to other item like a toggle behaviour(where timer not started yet). Till clicking any of the button, user can pick any one item(just like marking/selecting). ![]() Why cannot have two buttons like "apply" and "apply & close".
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